Sea ya
A Personal 2D&3D Animated Film
Today plastic accounts for the largest proportion of environmental and marine pollution. This ecological crisis has already had profound effects on plant and animal populations, leading to endangerment and in some cases even extinction. Plastic pollution is a threat to humans as well. The plastic products humans have used over the past several decades are already coming back to bodies in the form of microplastics.
“Sea ya” is a 2D&3D animated film talks about plastic pollution, especially in the ocean, it will raise awareness of the current state of plastic pollution and will call for a reduction in the current widespread use of plastic products.

Tool
After Effects, Illustrator
Cinema 4D, Substance Designer
Credit
Designer & Animator - Yani Sun
Sound & Music: Aaron Basch
Sea ya
- Story -
Time Line
Set in contemporary restaurants, factories and the ocean, “Sea ya” is a 2D and 3D animated film that traces the journey of so-called single-use plastic products from their first use to their infiltration of human bodies.
The story timeline uses the Mobiusband model, which is an infinite loop of ribbon, that means the character reaches the end of the journey equals to returns to the start point.
3-Act
3-act: set up, confrontation, and resolution.
In each section, it can be further refined and added: inciting incident, midpoint, disaster, climax, and wrap up.

Script
Wrote a script to describe the story and transitions in detail, to facilitate communication, feedback, and design.


Storyboard

Animatic
Using animatic to show the story in a frame-by-frame animation with a low frame rate.


- Design -
Color Design

Character Design

- Animation -
Dynamics Test
Test of several key points of dynamics, and bake in the "rigid body" tag after the results meet the requirements.


Shading
Aim to show the story in a familiar environment, I choose many realistic material.
The materials mainly including plastic, bubble warp, foam, metal, smog and different patterns.

Lighting
The primary lighting settings are based on the three-point light distribution principle, which is the key light, fill light, and backlight, respectively. In the indoor scene, I used the HDR map as the ambient light, and secondary light is added as the supplementary light source in the dark of the object.

Rendering
Using the Redshift renderer, add the "Redshift object" tag for items, and output the Alpha channel layer for Compositing. And Motion Blur can be adjusted properly before rendering to adds a trailing sense of movement.

- Compositing -
Multi-Layer
Use the matte mask function in After Effects to accurately image the layers of the multi-channel render output, and then combine the layers into a unified Comp for adjustment.
Color Correction
Use Curve, Level, and Hue/Sue in After Effects for color correction to ensure uniform scene colors.

- Output -














- AWARDS -
New York International Film Awards - Winner
Roma Short Film Festival - Winner
New Wave Short Film Festival - Winner
Hollywood Gold Awards - Gold Award
Venice Fullshot Film Festival - Winner
Toronto Indie Film Festival - Winner
Tokyo International Short Film Festival - Honorable Mention
Seoul Short Film Festival - Honorable Mention
Changing Face International Festival - Finalists
Oniros Film Awards - Finalists
Flickers' Rhode Island International Film Festival - Semi-Finalist
New York Lift-Off Film Festival 2022 - Official Selection
Milan Gold Awards - Official Selection
London Movie Awards - Official Selection
Young Creative Awards - Official Selection
Make Art Not War Teaser Future Film Festival 2020 - Official Selection
Her International Film Festival 2020 - Official Selection
Factual Animation Film Festival 2020 - Official Selection
Flickfair Film Festival - Official Selection
Australia Animation Film Festival 2020 - Official Selection
Yani Sun
Motion Designer
yanisundesign@gmail.com